混行环境下的船舶可交互式博弈避碰决策

Ship interactive game collision avoidance decision-making in a heterogeneous traffic environment

  • 摘要:
    目的 针对混行环境下自主船舶与传统有人驾驶船舶难以有效沟通避让意图的问题,提出一种基于主从博弈和思维链思想的可交互式避碰决策方法,旨在提高船舶在混行环境下的交互避碰决策能力。
    方法 首先,定义混行环境下的船舶避碰场景并提出研究假设,将自主船舶与传统有人驾驶船舶建模为领导者−跟随者的主从博弈模型,从航海实践角度设计策略空间和收益函数。其次,考虑船间的交互过程,设计一种包含状态感知、意图共享、策略协商和避碰决策4个子模块的思维链可交互式避碰决策算法(COT-GCA)。最后,通过三船和四船两组会遇局面进行实验验证。
    结果 实验结果表明,在两组实验中,船舶均能高效理解它船避让意图并安全避碰;避碰行为的响应、转向幅度和复航体现出及早性、大幅性和稳定性;决策单元评价方法计算船舶决策前后的产出效率评价均值分别为1和0.993,接近最优,表明该博弈模型在解决船舶交互避碰上的高效能力。
    结论 所提模型算法能够有效提高混行环境下船舶的交互避碰决策能力,为未来实际应用提供理论意义。

     

    Abstract:
    Objective To address the challenge of ineffective communication of avoidance intentions between autonomous ships and traditional manned ships in a heterogeneous traffic environment, this study proposes an interactive collision avoidance decision-making method based on Stackelberg game and Chain of Thought(COT), aiming to enhance the interactive collision avoidance decision-making capabilities of ships in heterogeneous traffic environments.
    Methods First, the ship collision avoidance scenarios in mixed environments are defined, and research hypotheses are proposed. Autonomous ships and traditional manned ships are modeled as a leader-follower Stackelberg game model, with strategy spaces and payoff functions designed from a navigational practice perspective. Subsequently, considering the interaction process between ships, a COT-based interactive collision avoidance decision algorithm (COT-GCA)is designed, comprising four sub-modules: state perception, intention sharing, strategy negotiation, and collision avoidance decision. Finally, the effectiveness of the proposed method is verified through experiments involving three-ship and four-ship encounter situations.
    Results The experimental results demonstrate that ships in both groups can efficiently understand the avoidance intentions of other ships and safely avoid collisions. The response, steering range, and resumption of collision avoidance behavior exhibit earliness, sharpness, and stability. The average output efficiency evaluation values before and after decision-making, calculated using the decision unit evaluation method, are 1 and 0.993, respectively, indicating the high efficiency of the game model in solving ship interaction collision avoidance problems.
    Conclusions The proposed model and algorithm effectively enhance the interactive collision avoidance decision-making capabilities of ships in heterogeneous traffic environments, providing theoretical significance for future practical applications.

     

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